Interactions
Molecular
interactions within cells can also be described in a relatively simple,
straight forward manner. Specifically, there are 3 major types of pair
wise
interactions. Any two molecules or molecular entities may bind and stick, touch
and go, or be directionally transported. Molecules that bind and stick have
association and dissociation constants or on/off probabilities and rates. Many
protein receptors, DNA binding proteins, catabolic repressors and gene
activators will bind and stick to a target molecule. Under the SimCell rules,
molecules that bind and stick with each other must necessarily transform
themselves into a new entity (a third molecule) or, in the case of DNA binding,
lead to changes in the creation or transcription rate of a third molecule. In
contrast to bind and stick interactions, non-interacting molecules will
typically touch and go (bump), always leaving each other. However, some touch
and go operations do lead to a molecular transformation, particularly when we
consider enzymes such as metabolic enzymes, nucleases or proteases. While
enzymatic catalysis technically involves some binding, given the time step used
in our mesoscale simulations (1 ms), catalysis is, for all intents and purposes,
instantaneous. In these enzymatic touch and go operations, two objects will
meet leaving one object in tact and one transformed. Finally, in transport
operations an object (usually a small molecule) is taken and almost
instantaneously (< 1 microsecond) moved across a barrier (usually a membrane).
This is specialized case of touch and go, but with the requirement that the
movement of the substrate is directional – not random.
These three
interaction scenarios and their corresponding interaction consequences can be
summarized as follows. Bind and stick interactions lead to either the
generation of a new molecule type, with new properties, the enhanced
transcription of one or more protein/RNA molecules, or the repressed
transcription of one or more protein/RNA molecules. Touch and go interactions
lead to either no change, elimination of a target molecule or transformation of
a target molecule to one having new properties. Transport leads to
unidirectional movement across a barrier, bidirectional movement across a
barrier or unidirectional movement across a barrier with a concomitant
transformation of the target.
To create a Interaction, select the Interaction Button.

On the Drawing Panel, with the Mouse - click, drag and release to form a line
with double ended arrows between 2 Objects. An Interaction Information Window
should appear if you were successful.
With the allowable rules stated in the Overview, certain objects are restricted
from certain interactions so not all options will be available among 2 objects.
Transport
To form a Transport Interaction, Select the Transport Radio Button. This will
spawn an additional panel with more radio buttons to the Right. On the panel to
the Right, you have the choice of choosing: One Way (IN), One Way (OUT), Both
Ways.
| Interaction Types |
Description |
| One Way (Into the Membrane) |
Allows Movement of the Object into the Membrane via the Membrane
Protein |
| One Way (Out of the Membrane) |
Allows Movement of the Object out of the Membrane via the Membrane
Protein |
| Both Ways (In and Out of the Membrane) |
Allows the Object to move bidirectionally inside and outside of the
the Membrane via the Membrane Protein |

Bind and Stick
To form a Bind and Stick Interaction, Select the Bind and Stick Radio Button.
This will spawn 2 additional panels, to the Right and to the South. On the panel
to the Right, you can change the probability that a collision between the 2
objects will form an interaction and the affinity value at which the binding
molecule will remain binded. To the South of the panel, you can have this
Interaction result in an increase transcription by a factor (which can be
entered on the panel to the right) or result in a decrease the transcription by
a factor (which can be entered on the panel to the right) or result in a
creation of a new molecule of a protein (which can be selected from the pull
down menu to the right).
The Consequence Panels all the way at the bottom allow the user to determine
what happens to each of the colliding molecules. Whether they will disappear or
nothing happens for the Bind and Stick interaction.

Touch and Go
To form a Touch and Go Interaction, Select the Touch and Go Radio
Button.
On the panel to the Right, you can change the probability that a collision
between the 2 objects will result in a specified consequence for an interaction.
The Consequence Panels all the way at the bottom allows the user to determine
what will happen to each of the colliding molecules. Whether they will disappear,
nothing or they will be converted into another molecule for the Touch
and Go interaction. NOTE: The Disappears consequence takes precedence over any
Converts option. So if one of the reacting molecules is set to disappear, then
even if the other is set to convert to another molecule, the conversion will not
happen.
